I’m a game designer with a strong balance of creative vision and technical execution. I design systems that feel intuitive, engaging, and purposeful, while focusing on how mechanics, environments, and player experience work together.
I enjoy breaking down complex design problems, iterating through playtesting, and refining ideas until they’re both fun and functional. I’m committed to finishing projects and continuously improving my craft through hands-on development.
Focus areas: Game Design · Systems Design · Environmental Design · Technical Problem-Solving